Commit 46d7c4da by BellCodeEditor

auto save

parent beb166ed
Showing with 18 additions and 18 deletions
...@@ -8,7 +8,7 @@ class Hero(object): ...@@ -8,7 +8,7 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp=self.hp+55
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -50,22 +50,21 @@ houyi = Player("射手", "后羿") ...@@ -50,22 +50,21 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择技能:1攻击/2治疗")
if int(a)==1: if choice=="q":#如果选择输入q结束游戏
houyi.combat(yase) print("游戏结束")
elif int(a)==2: break#退出循环
houyi.cure() elif choice=="1": #输入等于1
elif a=="q": houyi.combat(yase)#后羿攻击亚瑟
print('游戏结束') elif choice=="2":#输入2
break houyi.cure()#后裔治疗
else: else:#否则
print('重输!') print("请输入1或者2")#显示”请输入1或者2
continue continue#结束本次循环开始下一次循环
b=random.randint(1,3) num=random.randint(1,3)#设置随机数1-3
if b==3: if num==1:#如果num等于1
yase.cure() yase.cure()#亚瑟治疗
else: else:#否则
yase.combat(houyi) yase.combat(houyi)#亚瑟攻击后羿
\ No newline at end of file
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