Commit 44db8f95 by BellCodeEditor

save project

parent e7ed0977
Showing with 27 additions and 6 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,7 +9,9 @@ class Hero(object): ...@@ -7,7 +9,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp += 60
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -36,7 +40,25 @@ class Player(Hero): ...@@ -36,7 +40,25 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print('-'*30)
yase.combat(houyi) print(' 战斗开始')
houyi.cure() while True:
yase.cure() print('-'*30)
\ No newline at end of file p = input("请选择释放英雄技能(1攻击/2治疗):")
if p == 'q':
print('游戏结束')
break
elif p == '1':
houyi.combat(yase)
elif p == '2':
houyi.cure()
else:
print('无效字符')
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
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