Commit 43c6e5c0 by BellCodeEditor

auto save

parent 70d86468
Showing with 37 additions and 5 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -11,6 +12,8 @@ class Hero(object): ...@@ -11,6 +12,8 @@ class Hero(object):
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -36,9 +39,39 @@ class Player(Hero): ...@@ -36,9 +39,39 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print('_' * 30)
yase.combat(houyi) print(' 战斗开始')
houyi.cure()
yase.cure()
\ No newline at end of file while True:
print("-" * 30)
choice = input("请选择释放英雄及能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice =="1":
houyi.combat(yase)
elif choice =="2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
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