Commit 432c0620 by BellCodeEditor

auto save

parent beb166ed
Showing with 9 additions and 10 deletions
...@@ -8,24 +8,23 @@ class Hero(object): ...@@ -8,24 +8,23 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"血量回复:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起袭击,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点绳命损失。"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"绳命。"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"你失败了。"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -37,14 +36,14 @@ class Player(Hero): ...@@ -37,14 +36,14 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*60)
print(' 战斗开始') print('战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"血量回复:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
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