Commit 430cbb9b by BellCodeEditor

save project

parent beb166ed
Showing with 32 additions and 64 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
class Hero:
def __init__(self):
self.level = 1
self.hp = 250
self.attack = 40
self.hp = 100
self.attack = 5
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
self.name = '默认'
print('你创建了一个默认英雄,他的血量是',self.hp)
def combat(self,enemy):
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
info1 = self.name+'对'+enemy.name+'发起攻击'
info2 = '造成'+str(self.attack)+'点伤害'
info3 =enemy.name+'剩余'+str(enemy.hp)+'点血'
info = info1+info2+info3
print(info)
if (enemy.hp<=0):
print(enemy.name+'已阵亡,游戏结束')
exit()
def cure(self):
self.hp += 50
if self.hp > self.max_hp:
self.hp = 250
print(self.name+'使用了治疗术,血量增加50,角色现在有',self.hp,'点血')
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
def __init__(self,n,h):
super().__init__()
self.name = n
self.hp = h
self.attack = 60
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print('你的英雄以重命名,现在叫',self.name+'血量是',self.hp)
player1 = Player('赛罗',250)
player2 = Player('迪迦',200)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
player1.combat(player2)
player2.combat(player1)
player1.cure()
\ No newline at end of file
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