Commit 40d21a2e by BellCodeEditor

auto save

parent ee030f09
Showing with 25 additions and 19 deletions
...@@ -37,35 +37,40 @@ class Player(Hero): ...@@ -37,35 +37,40 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*30)
print(" 战斗开始")
while True: while True:
print('-'*30) print("-"*30)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择释放英雄技能(1攻击 2治疗)")
if int(a)==1: if choice == "q":
houyi.combat(yase) print("游戏结束")
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else: else:
print('重输!') print("请重新输入1和2")
continue continue
b=random.randint(1,3) num = random.randint(1,3)
if b==3: if num ==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
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