Commit 3863bdac by BellCodeEditor

save project

parent b27469c4
Showing with 64 additions and 5 deletions
# class Hero(object):
# def __init__(self, name):
# self.name = name
# self.level = 1
# self.hp = 250
# self.attack = 40
# self.max_hp = self.hp
# def cure(self): # 治疗
# self.hp=self.hp+60
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
# def combat(self, enemy): # 普通攻击
# info1 = self.name+"对"+enemy.name+"发起进攻,"
# info2 = "造成"+str(self.attack)+"点伤害,"
# enemy.hp -= self.attack
# if enemy.hp > 0:
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# info = info1+info2+info3
# print(info)
# else:
# info3 = enemy.name+"阵亡,游戏结束"
# info = info1+info2+info3
# print(info)
# exit()
#houyi = Player("射手", "后羿")
#yase = Hero("垭瑟")
#houyi.combat(yase)
#yase.combat(houyi)
#houyi.cure()
#yase.cure()
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -39,7 +77,28 @@ class Player(Hero): ...@@ -39,7 +77,28 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) #houyi.combat(yase)
yase.combat(houyi) #yase.combat(houyi)
houyi.cure() #houyi.cure()
yase.cure() #yase.cure()
\ No newline at end of file print('-'*30)
print(' 战斗开始')
while True:
print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗):")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
num=random.randint(1,3)
if num ==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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