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Commit
33e765da
authored
Jan 22, 2022
by
BellCodeEditor
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a9bd63ac
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game.py
game.py
0 → 100644
View file @
33e765da
import
random
class
Pokemon
:
def
__init__
(
self
,
name
,
hp
,
attack
,
defense
,
speed
,
SA
,
SD
,
skill
):
self
.
level
=
1
self
.
name
=
name
self
.
hp
=
hp
self
.
attack
=
attack
self
.
defense
=
defense
self
.
max_hp
=
self
.
hp
self
.
speed
=
speed
self
.
SA
=
SA
self
.
SD
=
SD
print
(
'玩家您好,您选择的宝可梦是'
+
str
(
self
.
name
))
print
(
'宝可梦的血量值为'
+
str
(
self
.
hp
))
print
(
'宝可梦的攻击力为'
+
str
(
self
.
attack
))
print
(
'宝可梦的防御值为'
+
str
(
self
.
defense
))
print
(
'-----------------------------------------------------------'
)
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发动了抓击!'
info2
=
enemy
.
name
+
'收到了'
+
str
(
self
.
attack
*
0.25
)
+
'点伤害!'
+
'防御减免'
+
str
(
enemy
.
defense
*
0.2
)
+
'点伤害。'
enemy
.
hp
=
enemy
.
hp
-
self
.
attack
*
0.25
+
enemy
.
defense
*
0.2
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
'剩余'
+
str
(
enemy
.
hp
)
+
'血量!'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'的hp不足,进入濒死状态.'
+
self
.
name
+
'胜利'
print
(
info3
)
def
cure
(
self
,
enemy
):
self
.
hp
=
self
.
hp
+
self
.
hp
*
0.3
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'使用了hp药水!hp增加了'
+
str
(
self
.
hp
*
0.3
)
+
'点,目前的血量为:'
+
str
(
self
.
hp
))
def
skill1
(
self
,
enemy
):
for
skill1
in
range
(
2
):
enemy
.
hp
=
enemy
.
hp
-
self
.
SA
*
0.15
+
enemy
.
SD
*
0.1
self
.
hp
=
self
.
hp
+
self
.
SA
*
0.2
print
(
'寄生状态生效,'
+
enemy
.
name
+
'受到'
+
str
(
self
.
SA
*
0.15
-
enemy
.
SD
*
0.1
)
+
'点伤害!'
+
self
.
name
+
'恢复了'
+
str
(
self
.
SA
*
0.2
)
+
'点hp!'
)
print
(
self
.
name
+
'使用了技能:寄生种子!'
+
enemy
.
name
+
'被寄生了!'
)
if
enemy
.
hp
>
0
:
info
=
enemy
.
name
+
'剩余'
+
str
(
enemy
.
hp
)
+
'血量!'
print
(
info
)
else
:
info1
=
enemy
.
name
+
'的hp不足,进入濒死状态.'
+
self
.
name
+
'胜利'
print
(
info1
)
def
skill2
(
self
,
enemy
):
for
skill2
in
range
(
2
):
enemy
.
SD
=
enemy
.
SD
-
self
.
SA
*
0.25
enemy
.
defense
=
enemy
.
defense
-
self
.
SA
*
0.25
print
(
'燃烧状态生效,'
+
enemy
.
name
+
'受到破甲效果,减少'
+
str
(
self
.
SA
*
0.25
)
+
'点SD和defense属性!'
)
enemy
.
hp
=
enemy
.
hp
-
self
.
SA
*
0.25
+
enemy
.
SD
*
0.2
print
(
self
.
name
+
'使用了技能:火花!'
+
enemy
.
name
+
'受到'
+
str
(
self
.
SA
*
0.25
)
+
'点伤害!'
+
enemy
.
name
+
'减免了'
+
str
(
enemy
.
SD
*
0.2
)
+
'点伤害!'
)
if
enemy
.
hp
>
0
:
info
=
enemy
.
name
+
'剩余'
+
str
(
enemy
.
hp
)
+
'血量!'
print
(
info
)
else
:
info1
=
enemy
.
name
+
'的hp不足,进入濒死状态.'
+
self
.
name
+
'胜利'
print
(
info1
)
def
skill3
(
self
,
enemy
):
for
skill3
in
range
(
3
):
enemy
.
attack
=
enemy
.
attack
-
self
.
SA
*
0.2
enemy
.
speed
=
enemy
.
speed
-
self
.
SA
*
0.3
print
(
'虚弱状态生效!'
+
enemy
.
name
+
'受到削减攻击和减速效果,减少'
+
str
(
self
.
SA
*
0.2
)
+
'attack和'
+
str
(
self
.
SA
*
0.3
)
+
'点速度!'
)
print
(
self
.
name
+
'使用了技能:水沫'
+
enemy
.
name
+
'受到了虚弱状态!'
)
if
enemy
.
hp
>
0
:
info
=
enemy
.
name
+
'剩余'
+
str
(
enemy
.
hp
)
+
'血量!'
print
(
info
)
else
:
info1
=
enemy
.
name
+
'的hp不足,进入濒死状态.'
+
self
.
name
+
'胜利'
print
(
info1
)
a
=
Pokemon
(
'妙蛙种子'
,
45
,
49
,
49
,
45
,
65
,
65
,
'寄生种子'
)
b
=
Pokemon
(
'杰尼龟'
,
44
,
48
,
65
,
50
,
64
,
43
,
'水沫'
)
while
True
:
print
(
'-'
*
30
)
print
(
a
.
name
+
'hp'
+
str
(
a
.
hp
)
+
b
.
name
+
'hp'
+
str
(
b
.
hp
))
choice
=
input
(
'请选择释放技能(1 抓击/2 hp药水/3 寄生种子/4 火花/5 水沫)'
)
if
choice
==
'q'
:
print
(
'战斗结束'
)
break
elif
choice
==
'1'
:
a
.
combat
(
b
)
elif
choice
==
'2'
:
a
.
cure
(
a
)
elif
choice
==
'3'
:
a
.
skill1
(
b
)
elif
choice
==
'4'
:
a
.
skill2
(
b
)
elif
choice
==
'5'
:
a
.
skill3
(
b
)
else
:
print
(
'请重新输入'
)
continue
status
=
random
.
randint
(
1
,
6
)
if
status
==
1
:
b
.
combat
(
a
)
elif
choice
==
2
:
a
.
cure
()
elif
choice
==
3
:
a
.
skill1
(
b
)
elif
choice
==
4
:
a
.
skill2
(
b
)
else
:
a
.
skill3
(
b
)
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