Commit 33b1972e by BellCodeEditor

save project

parent 90229d6a
Showing with 8 additions and 7 deletions
...@@ -5,15 +5,16 @@ class Hero(object): ...@@ -5,15 +5,16 @@ class Hero(object):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 45
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60 bnm=random.randint(40,65)
self.hp+=bnm
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",bnm ,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -24,7 +25,7 @@ class Hero(object): ...@@ -24,7 +25,7 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏失败"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
...@@ -33,14 +34,14 @@ class Player(Hero): ...@@ -33,14 +34,14 @@ class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 55
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗 def cure(self): # 治疗
blood=random.randint(30,50) blood=random.randint(25,55)
self.hp+=blood self.hp+=blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
...@@ -70,7 +71,7 @@ while True: ...@@ -70,7 +71,7 @@ while True:
print('-'*30) print('-'*30)
choice=input('请选择技能:(1.攻击 2.治疗):') choice=input('请选择技能:(1.攻击 2.治疗):')
if choice=='z': if choice=='z':
print('游戏结束!') print('游戏胜利!')
exit() exit()
elif choice=='1': elif choice=='1':
houyi.combat(yase) houyi.combat(yase)
......
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