Commit 28af849f by BellCodeEditor

save project

parent f1c4947b
apple.png

2.05 KB

import pygame
pygame.init()
sceen = pygame.display.set_mode((660,480))
background = pygame.image.load('great.png')
right = pygame.image.load('right.png')
apple = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exet()
sceen.blit(background,(0,0))
sceen.blit(apple,(120,150))
sceen.blit(right,(120,70))
sceen.blit(body,(90,70))
sceen.blit(body,(60,70))
sceen.blit(body,(60,40))
pygame.display.update()
bg.png

22.5 KB

body.png

1.4 KB

import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 10000
self.attack = 70
self.defence = 80
self.magic_protect = 60
self.max_hp = self.hp
def cure(self): # 治疗
cure_blood = self.level * 100 + 250
self.hp += cure_blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", cure_blood,",目前的血量为:",self.hp)
def combat(self, enemy,skill_kind): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,使用的是"
if skill_kind == 0:
hurt = self.attack - enemy.defence*0.2
info2 = "普攻,造成"+str(hurt)+"点伤害,"
if skill_kind == 1:
hurt = self.attack - enemy.magic_protect*0.1
info2 = "1技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 2:
hurt = self.attack - enemy.magic_protect*0.15
info2 = "2技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 3:
hurt = self.attack - enemy.magic_protect*0.3
info2 = "3技能,造成"+str(hurt)+"点伤害,"
enemy.hp -= hurt
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 10000
self.attack = 100
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*30)
choice = 0
while 1:
choice = int(input("请选择攻略:1-攻击 2回复:"))
yase_choice = random.randint(1,2)
if choice == 1:
houyi.combat(yase,random.randint(0,3))
elif choice == 2:
houyi.cure()
else:
print("无效指令")
if yase_choice == 1:
yase.combat(houyi,random.randint(0,3))
elif yase_choice == 2:
yase.cure()
print("-"*30)
\ No newline at end of file
down.png

2.01 KB

great.png

516 KB

left.png

2.07 KB

File added
right.png

2.05 KB

up.png

2.05 KB

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