Commit 28338d35 by BellCodeEditor

save project

parent 00ce9767
Showing with 31 additions and 25 deletions
...@@ -39,33 +39,40 @@ class Player(Hero): ...@@ -39,33 +39,40 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): def cure(self): # 治疗
c=random.randint(35,50) self.hp+=55
self.hp+=c if self.hp>self.max_hp:
if self.hp>self.max_hp: self.hp=self.max_hp
self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) def cure(self): # 治疗
blood=random.randint()
self.hp=self.hp.blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择释放英雄技能")
if int(a)==1: if choice=="q":
houyi.combat(yase) print("游戏结束")
elif int(a)==2: break
houyi.cure() else:choice=="1":
elif a=="q": houyi.combat(yase)
print('游戏结束') else:choice=="2"
break houyi.cure
else: else:
print('重输!') print("请重新输入1或2")
continue continue
b=random.randint(1,3) num=random.randint()
if b==3: if num=="1":
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
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