Commit 1985ce5e by BellCodeEditor

save project

parent ce73161f
Showing with 3 additions and 34 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -8,12 +8,7 @@ class Hero(object): ...@@ -8,12 +8,7 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"回复:",60,",目前血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -39,34 +34,8 @@ class Player(Hero): ...@@ -39,34 +34,8 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,50)
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"回复:",60,",目前血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('_'*30)
print(' 战斗开始')
while True:
print('_'*30)
choice = input("放技能(1攻击/2回复):")
if choice == "q":
print("gameover")
break
elif choice=="1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
print("输入1/2")
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
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