Commit 192ce8aa by BellCodeEditor

save project

parent 56239fdc
Showing with 16 additions and 45 deletions
class Hero(object): import random
def __init__(self, name): kk=""
self.name = name key = "浮现出v家具看到v就是v吃烧烤参加"
self.level = 1 message = "高远卓是一个************"
self.hp = 250 message1=input()
self.attack = 40 for i in message:
self.max_hp = self.hp a1=i
a2=random.choice(key)
def cure(self): # 治疗 a3=random.choice(key)
self.hp=self.hp+29.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 a=a1+a2+a3
if self.hp>self.max_hp: kk=kk+a
self.hp=self.max_hp tt=list(kk)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) tt.insert(random.randint(0,len(tt)-1),message1)
pp="".join(tt)
def combat(self, enemy): # 普通攻击 print(pp)
info1 = self.name+"对"+enemy.name+"发起进攻," \ No newline at end of file
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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