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Commit
192ce8aa
authored
Oct 17, 2021
by
BellCodeEditor
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parent
56239fdc
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1 changed file
with
16 additions
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45 deletions
diy1.py
diy1.py
View file @
192ce8aa
class
Hero
(
object
):
import
random
def
__init__
(
self
,
name
):
kk
=
""
self
.
name
=
name
key
=
"浮现出v家具看到v就是v吃烧烤参加"
self
.
level
=
1
message
=
"高远卓是一个************"
self
.
hp
=
250
message1
=
input
()
self
.
attack
=
40
for
i
in
message
:
self
.
max_hp
=
self
.
hp
a1
=
i
a2
=
random
.
choice
(
key
)
def
cure
(
self
):
# 治疗
a3
=
random
.
choice
(
key
)
self
.
hp
=
self
.
hp
+
29.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
a
=
a1
+
a2
+
a3
if
self
.
hp
>
self
.
max_hp
:
kk
=
kk
+
a
self
.
hp
=
self
.
max_hp
tt
=
list
(
kk
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
tt
.
insert
(
random
.
randint
(
0
,
len
(
tt
)
-
1
),
message1
)
pp
=
""
.
join
(
tt
)
def
combat
(
self
,
enemy
):
# 普通攻击
print
(
pp
)
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
\ No newline at end of file
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
yase
.
cure
()
\ No newline at end of file
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