Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
lesson16_1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
040fe162
authored
Jul 15, 2023
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
194638e4
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
26 additions
and
24 deletions
diy1.py
diy1.py
View file @
040fe162
import
random
import
random
import
tkinter.messagebox
lantiao
=
0
lantiao
=
0
hit
=
[
7000
,
8000
,
9000
,
10000
]
hit
=
[
7000
,
8000
,
9000
,
10000
]
cint
=
random
.
choice
(
hit
)
cint
=
random
.
choice
(
hit
)
...
@@ -15,7 +16,7 @@ class Hero(object):
...
@@ -15,7 +16,7 @@ class Hero(object):
self
.
hp
+=
cint
self
.
hp
+=
cint
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"服用了一枚治疗丹,血量增加:"
,
cint
,
",目前的血量为:"
,
self
.
hp
)
tkinter
.
messagebox
.
showerror
(
self
.
name
+
"服用了一枚治疗丹,血量增加:"
,
cint
,
",目前的血量为:"
,
self
.
hp
)
lantiao
=
lantiao
+
1
lantiao
=
lantiao
+
1
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
global
lantiao
global
lantiao
...
@@ -28,15 +29,15 @@ class Hero(object):
...
@@ -28,15 +29,15 @@ class Hero(object):
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
tkinter
.
messagebox
.
showerror
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
tkinter
.
messagebox
.
showerror
(
info
)
if
enemy
.
hp
<=
0
:
if
enemy
.
hp
<=
0
:
print
(
"胜利"
)
tkinter
.
messagebox
.
showerror
(
"胜利"
)
if
self
.
hp
<=
0
:
if
self
.
hp
<=
0
:
print
(
"失败"
)
tkinter
.
messagebox
.
showerror
(
"失败"
)
exit
()
exit
()
def
qiang
(
self
,
enemy
):
def
qiang
(
self
,
enemy
):
...
@@ -50,18 +51,18 @@ class Hero(object):
...
@@ -50,18 +51,18 @@ class Hero(object):
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
infu3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
infu3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
infu
=
infu1
+
infu2
+
infu3
infu
=
infu1
+
infu2
+
infu3
print
(
infu
)
tkinter
.
messagebox
.
showerror
(
infu
)
else
:
else
:
infu3
=
enemy
.
name
+
"阵亡,游戏结束"
infu3
=
enemy
.
name
+
"阵亡,游戏结束"
infu
=
infu1
+
infu2
+
infu3
infu
=
infu1
+
infu2
+
infu3
print
(
infu
)
tkinter
.
messagebox
.
showerror
(
infu
)
if
enemy
.
hp
<=
0
:
if
enemy
.
hp
<=
0
:
print
(
"胜利"
)
tkinter
.
messagebox
.
showerror
(
"胜利"
)
if
self
.
hp
<=
0
:
if
self
.
hp
<=
0
:
print
(
"失败"
)
tkinter
.
messagebox
.
showerror
(
"失败"
)
exit
()
exit
()
if
lantiao
<
8
:
if
lantiao
<
8
:
print
(
"蓝条不够,不能使用"
)
tkinter
.
messagebox
.
showerror
(
"蓝条不够,不能使用"
)
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
...
@@ -70,33 +71,34 @@ class Player(Hero):
...
@@ -70,33 +71,34 @@ class Player(Hero):
self
.
attack
=
8688
self
.
attack
=
8688
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
tkinter
.
messagebox
.
showerror
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
tkinter
.
messagebox
.
showerror
(
"当前等级、血量、攻击力分别为:"
,
"self.level,self.hp,self.attack"
)
print
(
'-'
*
30
)
tkinter
.
messagebox
.
showerror
(
"提示"
,
"'-'*30"
)
print
(
' 战斗开始'
)
tkinter
.
messagebox
.
showerror
(
"提示"
,
"' 战斗开始'"
)
def
cure
(
self
):
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
tkinter
.
messagebox
.
showerror
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"初级战将"
,
"血影战神"
)
houyi
=
Player
(
"初级战将"
,
"血影战神"
)
yase
=
Hero
(
"只因少将"
)
yase
=
Hero
(
"只因少将"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
a
=
tkinter
.
messagebox
.
askquestion
(
"请选择技能:yes攻击/no治疗"
)
a
=
input
(
"请选择技能:1攻击/2治疗/3强化"
)
if
a
==
"yes"
:
if
int
(
a
)
==
1
:
c
=
tkinter
.
messagebox
.
askquestion
(
"请选择技能:yes伤害/no强化"
)
houyi
.
combat
(
yase
)
if
c
==
"yes"
:
elif
int
(
a
)
==
2
:
houyi
.
combat
(
yase
)
else
:
houyi
.
qiang
(
yase
)
elif
a
==
"no"
:
houyi
.
cure
()
houyi
.
cure
()
elif
int
(
a
)
==
3
:
houyi
.
qiang
(
yase
)
elif
a
==
"q"
:
elif
a
==
"q"
:
print
(
'游戏结束'
)
tkinter
.
messagebox
.
showerror
(
'游戏结束'
)
break
break
else
:
else
:
print
(
'重输!'
)
tkinter
.
messagebox
.
showerror
(
'重输!'
)
continue
continue
b
=
random
.
randint
(
1
,
3
)
b
=
random
.
randint
(
1
,
3
)
if
b
==
3
:
if
b
==
3
:
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment