Commit 01e3a36f by BellCodeEditor

save project

parent 1908b6f2
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading="right"
sh=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type== locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
sh=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
sh=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
sh=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
sh=down
if sh==right:
x += 30
elif sh ==left:
x -=30
elif sh ==down:
y +=30
else:
y -=30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(sh, position[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
File added
right.png

2.05 KB

up.png

2.05 KB

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