Commit 4de73f32 by BellCodeEditor

save project

parent d478a1fc
Showing with 63 additions and 13 deletions
class Hero: import random
def __init__(self,name,hp,attack):
self.level = 1
class Hero(object):
def __init__(self, name):
self.name = name self.name = name
self.hp = hp self.level = 1
self.attack = attack self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
def upgrade(self): class Player(Hero):
self.level=self.level+1 def __init__(self,hero_type,name):
self.hp=self.hp+60 super().__init__(name)
self.attack=self.attack+5 self.hp = 200
yase = Hero("yase",300,25) self.attack = 50
print(yase.level) self.max_hp = self.hp
yase.upgrade() self.hero_type = hero_type
print(yase.level) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30 * '-')
print(' 战斗开始')
while True:
print("-" * 30)
# 玩家攻击
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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