Commit 4bbe2ce9 by BellCodeEditor

save project

parent 4992ad89
Showing with 11 additions and 3 deletions
......@@ -10,10 +10,12 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 60
bloq = random.randint(30,50)
heiq = '?'
self.hp = self.hp + bloq
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗术,血量增加:", heiq,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -38,7 +40,13 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blo = random.randint(30,50)
hei = '?'
self.hp = self.hp + blo
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", hei,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30 * '-')
......
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