Commit 3a23ddc8 by BellCodeEditor

save project

parent caf59d67
Showing with 3 additions and 41 deletions
class Hero:
class Cat:
def __init__(self,name):
self.hp=250
self.name=name
self.level=1
self.attack=40
def combat(self,enemy):
enemy.hp -= self.attack
info1=self.name + '对' + enemy.name + '发起进攻,'
info2='造成' + str(self.attack) + '点伤害,'
if enemy.hp > 0:
info3=enemy.name + '还剩下' + str(enemy.hp) + '血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name + '阵亡,游戏结束'
#def upgrade(self):
#self.level += 1
#self.hp =self.hp + 150
#self.attack = self.attack + 10
#yase=Hero("亚瑟",300,20)
#yase.upgrade()
#print(yase.hp)
#print(yase.attack)
def skill(self,xx):
print('小猫抓住了'+xx.name)
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