Commit 36f47645 by BellCodeEditor

save project

parent a38f56c3
Showing with 56 additions and 20 deletions
class Hero: class Hero(object):
def __init__(self,name,hp,attack,height): def __init__(self, name):
self.name=name self.name = name
self.hp=hp self.level = 1
self.attack=attack self.hp = 250
self.height=height self.attack = 40
self.max_hp = self.hp
def upgrade(self): def cure(self): # 治疗
self.attack=self.attack+20 self.hp = self.hp + 60
self.hp=self.hp+1 if self.hp > self.max_hp:
self.height=self.height+1 self.hp=250
yase=Hero("亚瑟",1,300,1980) print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
nuoyi=Hero("诺依",1,140,12)
yase.upgrade() def combat(self, enemy): # 攻击
print("hp=",yase.hp) info1 = self.name + "对" + enemy.name + "发起进攻,"
print("attack=",yase.attack) info2 = "造成" + str(self.attack) + "点伤害,"
print("height=",yase.height) enemy.hp -= self.attack
#所有身高以毫米做单位 if enemy.hp > 0:
\ No newline at end of file info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
class Player(Hero):
def __init__(self, hero_type, name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
houyi.cure()
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