Commit 72a6b259 by BellCodeEditor

save project

parent 6fdf9185
Showing with 4 additions and 4 deletions
...@@ -8,10 +8,10 @@ class Hero(object): ...@@ -8,10 +8,10 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60 self.hp+=54
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",54 ,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -51,9 +51,9 @@ yase = Hero("垭瑟") ...@@ -51,9 +51,9 @@ yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2治疗")
if int(a)==1: if a=='1':
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif a=='2':
houyi.cure() houyi.cure()
elif a=="q": elif a=="q":
print('游戏结束') print('游戏结束')
......
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