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Commit
6ca7a4ce
authored
Jun 10, 2023
by
BellCodeEditor
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parent
3fc9a763
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2 changed files
with
82 additions
and
15 deletions
diy2.py
jerry.py
diy2.py
View file @
6ca7a4ce
class
Hero
:
def
__init__
(
self
,
name
,
hp
,
attack
):
self
.
level
=
1
self
.
name
=
name
self
.
hp
=
hp
self
.
attack
=
attack
yase
=
Hero
(
'yase'
,
300
,
20
)
hy
=
Hero
(
'hy'
,
250
,
23
)
k
=
Hero
(
'K'
,
5600
,
199
)
#
class Hero:
#
def __init__(self,name,hp,attack):
#
self.level=1
#
self.name=name
#
self.hp=hp
#
self.attack=attack
#
yase=Hero('yase',300,20)
#
hy=Hero('hy',250,23)
#
k=Hero('K',5600,199)
print
(
yase
.
attack
)
print
(
hy
.
attack
)
print
(
k
.
attack
)
yase
.
attack
=
547363908765389123456789012345678901234567890
print
(
yase
.
attack
)
\ No newline at end of file
# print(yase.attack)
# print(hy.attack)
# print(k.attack)
# yase.attack=45678901234567890
# print(yase.attack)
\ No newline at end of file
jerry.py
0 → 100644
View file @
6ca7a4ce
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
+=
55
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量提高:"
,
55
,
"目前血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
'你干嘛啊~~'
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
a
=
random
.
randint
(
40
,
70
)
self
.
hp
+=
a
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量提高:"
,
a
,
"目前血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗/q退出)"
)
if
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
elif
choice
==
"q"
:
exit
()
else
:
print
(
'重新输入'
)
continue
asa
=
random
.
randint
(
1
,
3
)
if
asa
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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