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Commit
efeb1bf1
authored
Jun 18, 2021
by
BellCodeEditor
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diy.py
nuds.py
diy.py
View file @
efeb1bf1
import
pygame
,
os
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
#music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg'] # 歌单列表
music_list
=
[]
path
=
r'C:\Users\WangTian\Desktop\test'
# 路径
filelist
=
os
.
listdir
(
path
)
# 以列表的形式返回当前文件下的所有目录
for
i
in
filelist
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
:
# 用切片找到满足条件的音频文件
music_list
.
append
(
i
)
# 将需要的文件名添加到列表里
volume
=
0.8
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
num
=
-
1
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音乐播放器音量
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音乐播放器音量
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 鼠标点击事件
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 设置鼠标点击范围
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
# 点击可暂停图片
else
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
# 点击可播放图片
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 加载音频文件,如果是本地文件夹就要添加上路径。
pygame
.
mixer
.
music
.
play
()
# 播放音乐
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 布尔值检测音乐是否在播放
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 加载音频文件,如果是本地文件夹就要添加上路径。
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
nuds.py
0 → 100644
View file @
efeb1bf1
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
print
(
"-"
*
30
)
# 玩家攻击
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入1或者2"
)
continue
# 敌方攻击
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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