Commit eee47e62 by BellCodeEditor

save project

parent fea2e620
Showing with 28 additions and 32 deletions
class Hero:
def __init__(self,name,hp,attack):
self.level=1
self.name=name
self.hp=hp
self.attack=attack
# def upgrade(self):
# self.level=self.level+1
# self.hp=self.hp+10
# self.attack=self.attack+5
# yase=Hero('垭瑟',300,20)
# yase.upgrade()
# houyi=Hero('后羿',250,23)
# print(yase.level)
def combat(self,enemy):
enemy.hp-=self.attack
ifo1=self.name+'对'+enemy.name+'发起进攻造成',self.attack,'点伤害'
if enemy.hp>0:
ifo3=enemy.name+'还剩',enemy.hp,'血量'
ifo=ifo1+ifo3
print(ifo)
else:
ifo4=enemy.name+'阵亡,游戏结束'
ifo=ifo1+ifo4
pritn(ifo)
exit()
yase=Hero('垭瑟',300,20)
houyi=Hero('后羿',250,23)
Hero.combat(yase,houyi)
class player(Hero):
def __init__(self,name):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit() 
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200
self.attack=50
self.hero_type=hero_type
print("角色",self.name,"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟")
\ No newline at end of file
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