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Commit
50b2e681
authored
Apr 22, 2021
by
BellCodeEditor
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parent
7ae0f9a0
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1 changed file
with
9 additions
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41 deletions
diy.py
diy.py
View file @
50b2e681
class
Hero
(
object
):
class
Hero
:
def
__init__
(
self
,
name
):
def
__init__
(
self
):
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
300
self
.
hp
=
250
self
.
attack
=
20
# attack:攻击
self
.
attack
=
40
yase
=
Hero
()
self
.
max_hp
=
self
.
hp
print
(
"yase 的血量值为:"
,
yase
.
hp
)
def
cure
(
self
):
# 治疗
print
(
"yase 的攻击力为:"
,
yase
.
attack
)
self
.
hp
=
self
.
hp
+
60
\ No newline at end of file
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
yase
.
cure
()
\ No newline at end of file
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