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Commit
33b2d8c0
authored
Aug 14, 2020
by
BellCodeEditor
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diy.py
diy.py
View file @
33b2d8c0
# # class Hero: #定义一个英雄类
# # def __init__(self,name): #设置类属性
# # self.level=1
# # self.name=name
# # self.hp=200 #血量值
# # self.attack=40 #攻击力
# # def combat(self,enemy): #设置我方和敌方的战斗情况
# # enemy.hp -= self.attack #敌方受到我方攻击掉的血量值
# # #战况解说
# # info1 = self.name+"对"+enemy.name+"发起进攻"
# # info2 = "造成"+str(self.attack)+"点伤害"
# # if enemy.hp>0:
# # info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# # info = info1+info2+info3
# # print(info)
# # else:
# # info3 = enemy.name+"阵亡,游戏结束"
# # info = info1+info2+info3
# # print(info)
# # exit()
# # yase =Hero("亚瑟")
# # libai = Hero("李白")
# # yase.combat(libai)
# # class Player(Hero):
# # def __init__(self,name):
# # super().__init__(name)
# # # self.level=1
# # # self.name=name
# # self.hp=250 #血量值
# # self.attack=50 #攻击力
# # player=Player("后羿")
# # print(player.hp,player.attack)
# # class Cat:
# # def __init__(self):
# # self.footNum = 4 # 腿
# # self.eyeNum = 2 # 眼睛
# # self.head = 1 # 头
# # self.earsNum = 2 # 耳朵
# # self.skin = "black"
# # def run(self):
# # print("小猫飞快的跑起来")
# # def skill(self, prey):
# # print("小猫抓住了"+prey)
# # role = Cat()
# # role.skill("老鼠")
# class Dog: # 狗类
# def __init__(self):
# self.footNum = 4 # 腿
# self.eyeNum = 2 # 眼睛
# self.head = 1 # 头
# self.earsNum = 2 # 耳朵
# self.skin = "white"
# def run(self):
# print("狗狗飞快的跑起来")
# class Husky(Dog): # 哈士奇类
# def __init__(self):
# super().__init__()
# self.skin = "black"
# coco = Husky()
# print(coco.skin)
class
Hero
:
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
name
,
hero_type
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
hero_type
=
hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"垭瑟"
)
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