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Commit
b0d233dd
authored
Mar 30, 2023
by
BellCodeEditor
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parent
2e9679b7
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Showing
4 changed files
with
140 additions
and
8 deletions
func.py
ryt.py
wzz
xgu.py
func.py
View file @
b0d233dd
def
new_input
():
import
random
total
=
[]
class
Hero
(
object
):
while
True
:
def
__init__
(
self
,
name
):
unit
=
input
(
"请输入:"
)
self
.
name
=
name
if
unit
==
'q'
:
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
info1
=
self
.
name
+
"对自己治疗"
info2
=
"恢复"
+
str
(
self
.
attack
)
+
"血"
self
.
hp
+=
self
.
attack
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
yase
.
cure
()
while
True
:
print
(
'-'
*
30
+
' 战斗开始'
+
'-'
*
30
)
choice
=
input
(
'1治疗/2攻击'
)
if
choice
==
'q'
:
print
(
'游戏结束'
)
break
break
elif
choice
==
'1'
:
houyi
.
combat
(
yase
)
elif
choice
==
'2'
:
houyi
.
cure
()
else
:
con
print
(
'重新输入'
)
continue
w
=
random
.
randint
(
1
,
3
)
if
w
==
1
:
yase
.
cure
()
else
:
else
:
total
.
append
(
unit
)
yase
.
combat
(
houyi
)
print
(
total
)
\
new_input
()
ryt.py
0 → 100644
View file @
b0d233dd
import
func
data
=
func
.
new_input
()
score
=
func
.
sum
(
data
)
print
(
'这位选手的总分为:'
+
str
(
score
))
\ No newline at end of file
wzz
0 → 100644
View file @
b0d233dd
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
class Player(Hero):
def __init__(self, hero_type, name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
xgu.py
0 → 100644
View file @
b0d233dd
return
total
def
sum
(
money
):
count
=
0
for
i
money
:
count
=
count
+
i
return
count
price
=
new_input
()
pay
=
sum
(
price
)
print
(
'您一共消费了'
+
str
(
pay
)
+
'元,扫码还是现金?'
)
\ No newline at end of file
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