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lesson8-2
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Commit
d9f986a7
authored
May 28, 2023
by
BellCodeEditor
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56 additions
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diy1.py
ldl.py
quiz.py
diy1.py
0 → 100644
View file @
d9f986a7
# 这是悟空为花果山小猴做臂力测试的程序代码
name
=
input
(
'你叫啥名啊?'
)
# power=int(input('你臂力多少啊?'))
# list_hero=['猴三',10,'猴一',21,'猴五',22,'猴队长',29,'猴七',30]
# for i in range(len(list_hero)):
# if i%2==1 and list_hero[i]>=power:
# list_hero.insert(i-1,name)
# list_hero.insert(i,power)
# break
# print(list_hero)
# 请注释掉上面的代码,并在下一行创建一个名为dict_hero的字典
dict_hero
=
{
'猴三'
:
10
,
'猴一'
:
21
,
'猴五'
:
22
,
'猴队长'
:
29
,
'猴七'
:
30
}
print
(
dict_hero
)
print
(
dict_hero
[
'猴一'
])
print
(
dict_hero
[
'猴五'
])
\ No newline at end of file
ldl.py
0 → 100644
View file @
d9f986a7
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
120
,
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
120
,
20
,
20
,
20
),
1
)
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
\ No newline at end of file
quiz.py
0 → 100644
View file @
d9f986a7
# 直接运行以下代码,说说你的发现:
list_hero
=
[
'赵一'
,
30
,
'丁二'
,
37
,
'孙五'
,
52
,
'王猛'
,
89
,
'周亮'
,
98
]
dict_hero
=
{
'赵一'
:
30
,
'丁二'
:
37
,
'孙五'
:
52
,
'王猛'
:
89
,
'周亮'
:
98
}
print
(
len
(
list_hero
))
print
(
len
(
dict_hero
))
\ No newline at end of file
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