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lesson6-5-2
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Commit
64d134f6
authored
Apr 03, 2021
by
BellCodeEditor
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2c46d20e
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13 deletions
11.py
diy.py
11.py
View file @
64d134f6
n
=
input
(
"输入你的名字"
)
l
=
int
(
input
(
"输入你的力量"
))
# 归档处
hero
=
[
'赵一'
,
30
,
'丁二'
,
37
,
'孙五'
,
52
,
'王猛'
,
89
,
'周亮'
,
98
,
'张宇'
,
100
]
for
i
in
range
(
len
(
hero
)):
if
i
%
2
==
1
and
hero
[
i
]
>=
l
:
hero
.
insert
(
i
-
1
,
n
)
hero
.
insert
(
i
,
l
)
break
print
(
hero
)
print
(
hero
[
-
6
:]
\ No newline at end of file
#!/usr/bin/env python
import
pygame
,
sys
,
time
,
random
from
pygame.locals
import
*
# 定义颜色变量
redColour
=
pygame
.
Color
(
255
,
0
,
0
)
blackColour
=
pygame
.
Color
(
0
,
0
,
0
)
whiteColour
=
pygame
.
Color
(
255
,
255
,
255
)
greyColour
=
pygame
.
Color
(
150
,
150
,
150
)
# 定义gameOver函数
def
gameOver
(
playSurface
):
gameOverFont
=
pygame
.
font
.
Font
(
'arial.ttf'
,
72
)
gameOverSurf
=
gameOverFont
.
render
(
'Game Over'
,
True
,
greyColour
)
gameOverRect
=
gameOverSurf
.
get_rect
()
gameOverRect
.
midtop
=
(
320
,
10
)
playSurface
.
blit
(
gameOverSurf
,
gameOverRect
)
pygame
.
display
.
flip
()
time
.
sleep
(
5
)
pygame
.
quit
()
sys
.
exit
()
# 定义main函数
def
main
():
# 初始化pygame
pygame
.
init
()
fpsClock
=
pygame
.
time
.
Clock
()
# 创建pygame显示层
playSurface
=
pygame
.
display
.
set_mode
((
640
,
480
))
pygame
.
display
.
set_caption
(
'Raspberry Snake'
)
# 初始化变量
snakePosition
=
[
100
,
100
]
snakeSegments
=
[[
100
,
100
],[
80
,
100
],[
60
,
100
]]
raspberryPosition
=
[
300
,
300
]
raspberrySpawned
=
1
direction
=
'right'
changeDirection
=
direction
while
True
:
# 检测例如按键等pygame事件
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
QUIT
:
pygame
.
quit
()
sys
.
exit
()
elif
event
.
type
==
KEYDOWN
:
# 判断键盘事件
if
event
.
key
==
K_RIGHT
or
event
.
key
==
ord
(
'd'
):
changeDirection
=
'right'
if
event
.
key
==
K_LEFT
or
event
.
key
==
ord
(
'a'
):
changeDirection
=
'left'
if
event
.
key
==
K_UP
or
event
.
key
==
ord
(
'w'
):
changeDirection
=
'up'
if
event
.
key
==
K_DOWN
or
event
.
key
==
ord
(
's'
):
changeDirection
=
'down'
if
event
.
key
==
K_ESCAPE
:
pygame
.
event
.
post
(
pygame
.
event
.
Event
(
QUIT
))
# 判断是否输入了反方向
if
changeDirection
==
'right'
and
not
direction
==
'left'
:
direction
=
changeDirection
if
changeDirection
==
'left'
and
not
direction
==
'right'
:
direction
=
changeDirection
if
changeDirection
==
'up'
and
not
direction
==
'down'
:
direction
=
changeDirection
if
changeDirection
==
'down'
and
not
direction
==
'up'
:
direction
=
changeDirection
# 根据方向移动蛇头的坐标
if
direction
==
'right'
:
snakePosition
[
0
]
+=
20
if
direction
==
'left'
:
snakePosition
[
0
]
-=
20
if
direction
==
'up'
:
snakePosition
[
1
]
-=
20
if
direction
==
'down'
:
snakePosition
[
1
]
+=
20
# 增加蛇的长度
snakeSegments
.
insert
(
0
,
list
(
snakePosition
))
# 判断是否吃掉了树莓
if
snakePosition
[
0
]
==
raspberryPosition
[
0
]
and
snakePosition
[
1
]
==
raspberryPosition
[
1
]:
raspberrySpawned
=
0
else
:
snakeSegments
.
pop
()
# 如果吃掉树莓,则重新生成树莓
if
raspberrySpawned
==
0
:
x
=
random
.
randrange
(
1
,
32
)
y
=
random
.
randrange
(
1
,
24
)
raspberryPosition
=
[
int
(
x
*
20
),
int
(
y
*
20
)]
raspberrySpawned
=
1
# 绘制pygame显示层
playSurface
.
fill
(
blackColour
)
for
position
in
snakeSegments
:
pygame
.
draw
.
rect
(
playSurface
,
whiteColour
,
Rect
(
position
[
0
],
position
[
1
],
20
,
20
))
pygame
.
draw
.
rect
(
playSurface
,
redColour
,
Rect
(
raspberryPosition
[
0
],
raspberryPosition
[
1
],
20
,
20
))
# 刷新pygame显示层
pygame
.
display
.
flip
()
# 判断是否死亡
if
snakePosition
[
0
]
>
620
or
snakePosition
[
0
]
<
0
:
gameOver
(
playSurface
)
if
snakePosition
[
1
]
>
460
or
snakePosition
[
1
]
<
0
:
for
snakeBody
in
snakeSegments
[
1
:]:
if
snakePosition
[
0
]
==
snakeBody
[
0
]
and
snakePosition
[
1
]
==
snakeBody
[
1
]:
gameOver
(
playSurface
)
# 控制游戏速度
fpsClock
.
tick
(
5
)
if
__name__
==
"__main__"
:
main
()
https
:
//
www
.
bilibili
.
com
/
read
/
cv7000897
/
出处:
bilibili
\ No newline at end of file
diy.py
View file @
64d134f6
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