Commit 68c602eb by BellCodeEditor

save project

parent a4cb72d4
Showing with 10 additions and 10 deletions
...@@ -11,8 +11,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,8 +11,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('test.wav') pygame.mixer.music.load('歌曲2.wav')
Kin = 0.1 Kin = 0.5
pygame.mixer.music.set_volume(Kin) pygame.mixer.music.set_volume(Kin)
J = 0 J = 0
k=play_img k=play_img
...@@ -39,7 +39,7 @@ while True: ...@@ -39,7 +39,7 @@ while True:
k = stop_img k = stop_img
else: else:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
k=play_img k = play_img
if pygame.mixer.music.get_busy()==False: if pygame.mixer.music.get_busy()==False:
...@@ -47,11 +47,11 @@ while True: ...@@ -47,11 +47,11 @@ while True:
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(k, (270, 330)) # 暂停按钮 screen.blit(k, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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