Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

bellcode / lesson3-1-1_DIY1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 0153b43e authored a year ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 5481f1fb c374653l762p219a8068/wx013242
Hide whitespace changes
Inline Side-by-side
Showing with 772 additions and 16 deletions
  • diy1.py
diy1.py
View file @ 0153b43e
# 利用write()帮助悟空给诺依回信吧~
import turtle
# pen=turtle.Pen()
# pen.write("菜就多练",font=("Times",20,"normal"))
# pen1.hideturtle()
# turtle.done()
pen1=turtle.Pen()
pen1.left(45)
pen1.forward(100)
pen1.circle(50,180)
pen1.right(90)
pen1.circle(50,180)
pen1.forward(100)
pen1.hideturtle()
turtle.done()
\ No newline at end of file
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 利用write()帮助悟空给诺依回信吧~"菜就多练!"
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.pug')
right=pygame.image.load('right.pug')
food=pygame.image.load('food.pug')
body=pygame.image.load('body.pug')
left=pygame.image.load('left.pug')
up=pygame.image.load('up.pug')
down=pygame.image.load('down.pug')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT setheading!="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT setheading!="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT setheading!="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT setheading!="up"
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num1-30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment