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lesson2-5_DIY1
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Commit
7417fb19
authored
2 years ago
by
BellCodeEditor
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parent
b5c6bbbe
c0l760p219a8057/T458707
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yx.py
yx.py
0 → 100644
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7417fb19
import
random
#导入随机数
player
=
input
(
"玩家请出拳:(剪刀/石头/布)"
)
#定义变量
print
(
"玩家出的是:"
+
player
)
list
=
[
"剪刀"
,
"石头"
,
"布"
]
#定义list数组
computer
=
random
.
choice
(
list
)
#获取随机数的值
print
(
"电脑出的是:"
+
computer
)
if
player
in
list
:
#判断玩家输入是否是随机数中的值
if
player
==
computer
:
#平局
print
(
"平局"
)
elif
player
==
"石头"
and
computer
==
"剪刀"
:
#胜利
print
(
"恭喜,你赢了"
)
elif
player
==
"剪刀"
and
computer
==
"布"
:
print
(
"恭喜,你赢了"
)
elif
player
==
"布"
and
computer
==
"石头"
:
print
(
"恭喜你,你赢了"
)
else
:
#输了
print
(
"很遗憾,你输了"
)
else
:
#不是就结束
print
(
"输入错误!"
)
#优化后
# list=["剪刀","石头","布"] #定义list数组
# def name(player):
# print("玩家出的是:"+player)
# if player in list:
# computer=random.choice(list) #获取随机数的值
# print("电脑出的是:"+computer)
# if player==computer:#平局
# print("平局")
# elif player=="石头"and computer=="剪刀":#胜利
# print("恭喜,你赢了")
# elif player=="剪刀"and computer=="布":
# print("恭喜,你赢了")
# elif player=="布"and computer=="石头":
# print("恭喜你,你赢了")
# else:#输了
# print("很遗憾,你输了")
# else:#不是就结束
# print("输入错误!")
# player=input("玩家重新请出拳:(剪刀/石头/布)")
# name(player)
# player = input("玩家请出拳:(剪刀/石头/布)") #定义变量
# name(player)
\ No newline at end of file
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