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lesson2-5_DIY1
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Commit
67402134
authored
Oct 05, 2020
by
BellCodeEditor
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diy1.py
diy1.py
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67402134
import
random
# 玩家出拳
p
ig
=
input
(
"请出拳(剪刀/石头/布)"
)
p
layer
=
input
(
"请出拳(剪刀/石头/布)"
)
#使用input()函数读入玩家出拳并赋值给~~~
print
(
"玩家出拳:"
+
p
ig
)
#输出玩家从屏幕输入的内容
print
(
"玩家出拳:"
+
p
layer
)
#输出玩家从屏幕输入的内容
#计算机出拳
list2
=
(
"剪刀"
,
"石头"
,
"布"
)
computer
=
random
.
choice
(
list2
)
#随机在列表中选择出拳内容并赋值给~~~变量
print
(
"计算机出拳:"
+
computer
)
#输出计算机出拳的内容
if
pig
==
computer
:
if
player
in
list2
:
#判断玩家输入的内容是否在列表中
if
player
==
computer
:
print
(
"恭喜你,平局"
)
elif
(
pig
==
"石头"
and
computer
==
"布"
):
elif
(
player
==
"石头"
and
computer
==
"布"
):
print
(
"太好了,你输了,你真是个大傻der"
)
elif
(
pig
==
"剪刀"
and
computer
==
"石头"
)
:
elif
(
player
==
"剪刀"
and
computer
==
"石头"
)
:
print
(
"太好了,你输了,你真是个大傻der"
)
elif
(
pig
==
"布"
and
computer
==
"剪刀"
):
elif
(
player
==
"布"
and
computer
==
"剪刀"
):
print
(
"太好了,你输了,你真是个大傻der"
)
else
:
else
:
print
(
"你赢了?你作弊!"
)
else
:
print
(
"你是莎碧?这都能输错?撒把狗粮在键盘上,狗都比你打得好"
)
\ No newline at end of file
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