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lesson2-4-1_DIY1
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Commit
f5a65bfc
authored
Nov 20, 2021
by
BellCodeEditor
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3 changed files
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31 additions
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14 deletions
diy1.py
test1.py
test2.py
diy1.py
View file @
f5a65bfc
# 人机石头剪刀布游戏
# 导入random 模块
import
random
import
random
# 功能一:玩家出拳(石头/剪刀/布)
player
=
input
(
"玩家请出拳(石头/剪刀/布):"
)
player
=
input
(
"玩家请出拳(石头/剪刀/布):"
)
print
(
"玩家出拳:"
+
player
)
print
(
"玩家出拳:"
+
player
)
# 功能二:电脑出拳(石头/剪刀/布) --随机出拳
list
=
[
"石头"
,
"剪刀"
,
"布"
]
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
computer
=
random
.
choice
(
list
)
print
(
"电脑出拳:"
+
computer
)
print
(
"电脑出拳:"
+
computer
)
if
player
in
list
:
if
player
in
list
:
if
player
==
computer
:
# 功能三:显示结果
print
(
"平局"
)
if
player
==
computer
:
# 平局
print
(
"平局"
)
# 玩家胜利 ①玩家出拳、电脑出剪刀 ②玩家出剪刀、电脑出布 ③玩家出布、电脑出拳
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
print
(
"恭喜你,你胜利了!"
)
print
(
"恭喜你,你胜利了!"
)
else
:
else
:
print
(
"很遗憾,你失败了!"
)
print
(
"很遗憾,你失败了!"
)
else
:
else
:
print
(
"输入错误!"
)
print
(
"输入错误!"
)
\ No newline at end of file
import
random
player
=
input
(
"玩家请出拳(石头/剪刀/布):"
)
print
(
"玩家出拳:"
+
player
)
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
print
(
"电脑出拳:"
+
computer
)
if
player
in
list
:
if
player
==
computer
:
print
(
"平局"
)
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
print
(
"恭喜你,你胜利了!"
)
else
:
print
(
"很遗憾,你失败了!"
)
else
:
print
(
"输人错误!"
)
\ No newline at end of file
test1.py
0 → 100644
View file @
f5a65bfc
name
=
input
(
"请输入姓名:"
)
score
=
input
(
"请输入成绩:"
)
print
(
name
+
"的英语成绩:"
+
score
)
\ No newline at end of file
test2.py
0 → 100644
View file @
f5a65bfc
import
turtle
pen
=
turtle
.
Pen
()
pen
.
write
(
"你好"
,
font
=
(
"Times"
,
60
,
"normal"
))
pen
.
hideturtle
()
turtle
.
done
()
\ No newline at end of file
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