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lesson2-4-1_DIY1
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Commit
d82e808b
authored
a year ago
by
BellCodeEditor
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parent
c0b5d117
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38 additions
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2 deletions
jk.py
perfectGame.py
result.py
jk.py
View file @
d82e808b
...
@@ -2,9 +2,9 @@ if player==computer:
...
@@ -2,9 +2,9 @@ if player==computer:
print
(
"平局"
)
print
(
"平局"
)
elif
player
==
"石头"
and
computer
==
"剪刀"
:
elif
player
==
"石头"
and
computer
==
"剪刀"
:
print
(
"恭喜,你赢了"
)
print
(
"恭喜,你赢了"
)
elif
player
==
"剪刀"
and
computer
==
"布"
:
elif
player
==
"剪刀"
and
computer
==
"布"
:
orplayer
==
"布"
and
computer
==
"石头"
:
print
(
"恭喜,你赢了)
print
(
"恭喜,你赢了)
elif
player=="
布
"and computer=="
石头
":
elif
print("
恭喜你,你赢了
")
print("
恭喜你,你赢了
")
else:
else:
print("
很遗憾,你输了
")
print("
很遗憾,你输了
")
\ No newline at end of file
This diff is collapsed.
Click to expand it.
perfectGame.py
0 → 100644
View file @
d82e808b
# 完善游戏
# 写代码时习惯把需要导入的模块放在最前,老师可以和学生讲下,养成好习惯
# 前面练习时没关系,因为是正向设计目的是把代码写出来,最后整理下代码
import
random
player
=
input
(
"请出拳(石头/剪刀/布):"
)
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
print
(
"玩家出拳:"
+
player
)
print
(
"计算机出拳:"
+
computer
)
if
player
in
list
:
if
player
==
computer
:
print
(
"平局"
)
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
print
(
"恭喜,你赢了"
)
else
:
print
(
"很遗憾,你输了"
)
else
:
print
(
"输入错误"
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
result.py
0 → 100644
View file @
d82e808b
# 玩家出拳
player
=
input
(
"请出拳(石头/剪刀/布):"
)
print
(
"玩家出拳:"
+
player
)
# 计算机随机出拳
import
random
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
print
(
"计算机出拳:"
+
computer
)
# 显示结果
if
player
==
computer
:
print
(
"平局"
)
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"剪刀"
and
computer
==
"布"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
print
(
"恭喜,你赢了"
)
else
:
print
(
"很遗憾,你输了"
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
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