Commit 745880be by BellCodeEditor

save project

parent 7b616beb
......@@ -8,9 +8,9 @@ if player in app:
if app == player:
print("平局")
elif (computer == "石头" and player == "布")or(computer == "布" and player == "剪刀")or(computer== "剪刀" and player == "石头"):
print("电脑胜利")
else:
print("玩家胜利")
else:
print("电脑胜利")
else:
print("输入错误")
import pygame
from pygame import locals
pygame.init()
backgrount = pygame.image.load('bg.png')
sceen = pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
print(event)
if event.type ==locals.QUIT:
exit()
screen.blit(backgrount, (0, 0))
pygame.display.update()
\ No newline at end of file
import pygame
from pygame import locals
pygame.init()
sceen = pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
print(event)
if event.type ==locals.QUIT:
exit()
\ No newline at end of file
apple.png

2.05 KB

bg.png

22.5 KB

down.png

2.01 KB

left.png

2.07 KB

right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

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