From 66b54d0e8a70e1c68c7a47be41994dcf6479467a Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Mon, 16 Aug 2021 14:58:43 +0800
Subject: [PATCH] auto save

---
 2-16-diy1.py   | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
 2-16-diy3.py   | 65 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 2-16-diy4.py   | 73 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 diy1.py        | 25 +++++++++++++++++++++++++
 diy3.py        | 36 ++++++++++++++++++++++++++++++++++++
 py3-17-diy2.py | 31 +++++++++++++++++++++++++++++++
 py3-17-diy3.py | 43 +++++++++++++++++++++++++++++++++++++++++++
 test.py        | 15 +++++++++++++++
 test12.py      |  3 +++
 test720.py     | 36 ++++++++++++++++++++++++++++++++++++
 test721.py     | 11 +++++++++++
 11 files changed, 386 insertions(+)
 create mode 100644 2-16-diy1.py
 create mode 100644 2-16-diy3.py
 create mode 100644 2-16-diy4.py
 create mode 100644 diy1.py
 create mode 100644 diy3.py
 create mode 100644 py3-17-diy2.py
 create mode 100644 py3-17-diy3.py
 create mode 100644 test.py
 create mode 100644 test12.py
 create mode 100644 test720.py
 create mode 100644 test721.py

diff --git a/2-16-diy1.py b/2-16-diy1.py
new file mode 100644
index 0000000..edd9b13
--- /dev/null
+++ b/2-16-diy1.py
@@ -0,0 +1,48 @@
+class Hero(object):
+    def __init__(self, name):
+        self.name = name
+        self.level = 1
+        self.hp = 250
+        self.attack = 40
+        self.max_hp = self.hp
+
+    def cure(self):  # 治疗
+        self.hp = self.hp + 60
+        if self.hp > self.max_hp:
+            self.hp = self.max_hp
+        print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
+
+    def combat(self, enemy):  # 攻击
+        info1 = self.name + "对" + enemy.name + "发起进攻,"
+        info2 = "造成" + str(self.attack) + "点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp > 0:
+            info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
+            info = info1 + info2 + info3
+            print(info)
+        else:
+            info3 = enemy.name + "阵亡,游戏结束"
+            info = info1 + info2 + info3
+            print(info)
+            exit()
+
+
+class Player(Hero):
+    def __init__(self, hero_type, name):
+        super().__init__(name)
+        self.hp = 200
+        self.attack = 50
+        self.max_hp = self.hp
+        self.hero_type = hero_type
+        print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
+        print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
+
+
+houyi = Player("射手", "后羿")
+yase = Hero("垭瑟")
+houyi.combat(yase)
+yase.combat(houyi)
+houyi.cure()
+yase.cure()
+
+
diff --git a/2-16-diy3.py b/2-16-diy3.py
new file mode 100644
index 0000000..a810fa2
--- /dev/null
+++ b/2-16-diy3.py
@@ -0,0 +1,65 @@
+import random
+
+
+class Hero(object):
+    def __init__(self, name):
+        self.name = name
+        self.level = 1
+        self.hp = 250
+        self.attack = 40
+        self.max_hp = self.hp
+
+    def cure(self):  # 治疗
+        self.hp = self.hp + 60
+        if self.hp > self.max_hp:
+            self.hp = self.max_hp
+        print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
+
+    def combat(self, enemy):    # 攻击
+        info1 = self.name+"对"+enemy.name+"发起进攻,"
+        info2 = "造成"+str(self.attack)+"点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp < 0:
+            info3 = enemy.name+"阵亡,游戏结束"
+            info = info1+info2+info3
+            print(info)
+            exit()
+        else:
+            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
+            info = info1+info2+info3
+            print(info)
+
+class Player(Hero):
+    def __init__(self,hero_type,name):
+        super().__init__(name)
+        self.hp = 200
+        self.attack = 50
+        self.max_hp = self.hp
+        self.hero_type = hero_type
+        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
+        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
+
+houyi = Player("射手", "后羿")
+yase = Hero("垭瑟")
+print(30 * '-')
+print('     战斗开始')
+while True:
+    print("-" * 30)
+    # 玩家攻击
+    choice = input("请选择释放英雄技能(1攻击/2治疗):")
+    if choice == "q":
+        print("游戏结束")
+        break
+    elif choice == "1":
+        houyi.combat(yase)
+    elif choice == "2":
+        houyi.cure()
+    else:
+        print("请重新输入1或者2")
+        continue
+    # 敌方攻击
+    status = random.randint(1, 3)
+    if status == 1:
+        yase.cure()
+    else:
+        yase.combat(houyi)
\ No newline at end of file
diff --git a/2-16-diy4.py b/2-16-diy4.py
new file mode 100644
index 0000000..ab07160
--- /dev/null
+++ b/2-16-diy4.py
@@ -0,0 +1,73 @@
+import random
+
+
+class Hero(object):
+    def __init__(self, name):
+        self.name = name
+        self.level = 1
+        self.hp = 250
+        self.attack = 40
+        self.max_hp = self.hp
+
+    def cure(self):  # 治疗
+        self.hp = self.hp + 60
+        if self.hp > self.max_hp:
+            self.hp = self.max_hp
+        print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
+
+    def combat(self, enemy):    # 攻击
+        info1 = self.name+"对"+enemy.name+"发起进攻,"
+        info2 = "造成"+str(self.attack)+"点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp < 0:
+            info3 = enemy.name+"阵亡,游戏结束"
+            info = info1+info2+info3
+            print(info)
+            exit()
+        else:
+            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
+            info = info1+info2+info3
+            print(info)
+
+class Player(Hero):
+    def __init__(self,hero_type,name):
+        super().__init__(name)
+        self.hp = 200
+        self.attack = 50
+        self.max_hp = self.hp
+        self.hero_type = hero_type
+        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
+        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
+
+    def cure(self):  # 治疗
+        # super().cure()
+        blood = random.randint(30,50)
+        self.hp = self.hp + blood
+        if self.hp > self.max_hp:
+            self.hp = self.max_hp
+        print(self.name+"使用了治疗术,血量增加:", blood,",目前的血量为:",self.hp)
+
+houyi = Player("射手", "后羿")
+yase = Hero("垭瑟")
+print(30 * '-')
+print('     战斗开始')
+while True:
+    print("-" * 30)
+    # 玩家攻击
+    choice = input("请选择释放英雄技能(1攻击/2治疗):")
+    if choice == "q":
+        print("游戏结束")
+        break
+    elif choice == "1":
+        houyi.combat(yase)
+    elif choice == "2":
+        houyi.cure()
+    else:
+        print("请重新输入1或者2")
+        continue
+    # 敌方攻击
+    status = random.randint(1, 3)
+    if status == 1:
+        yase.cure()
+    else:
+        yase.combat(houyi)
diff --git a/diy1.py b/diy1.py
new file mode 100644
index 0000000..34d699b
--- /dev/null
+++ b/diy1.py
@@ -0,0 +1,25 @@
+class Hero:
+    def __init__(self, name):
+        self.level = 1
+        self.hp = 250
+        self.attack = 40
+        self.name = name
+        
+    def combat(self, enemy):    # 普通攻击
+        info1 = self.name+"对"+enemy.name+"发起进攻,"
+        info2 = "造成"+str(self.attack)+"点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp > 0:
+            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
+            info = info1+info2+info3
+            print(info)
+        else:
+            info3 = enemy.name+"阵亡,游戏结束"
+            info = info1+info2+info3
+            print(info)
+            exit()
+
+yase = Hero("垭瑟")
+houyi= Hero("后羿")
+yase.combat(houyi)
+
diff --git a/diy3.py b/diy3.py
new file mode 100644
index 0000000..3d57409
--- /dev/null
+++ b/diy3.py
@@ -0,0 +1,36 @@
+class Hero:
+    def __init__(self, name):
+        self.name = name
+        self.level = 1
+        self.hp = 250
+        self.attack = 40
+        self.max_hp = self.hp
+        # print("父类初始化")
+        
+    def combat(self, enemy):    # 普通攻击
+        info1 = self.name+"对"+enemy.name+"发起进攻,"
+        info2 = "造成"+str(self.attack)+"点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp > 0:
+            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
+            info = info1+info2+info3
+            print(info)
+        else:
+            info3 = enemy.name+"阵亡,游戏结束"
+            info = info1+info2+info3
+            print(info)
+            exit()            
+
+class Player(Hero):
+    def __init__(self,name,hero_type):
+        super().__init__(name)
+        self.hp = 200
+        self.attack = 50
+        self.hero_type = hero_type
+        # 角色xx创建成功,当前等级xx,血量xx,攻击力xx
+        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
+        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
+        
+houyi = Player( "后羿", "射手")
+print(houyi.hp)
+# yase = Hero("垭瑟")
\ No newline at end of file
diff --git a/py3-17-diy2.py b/py3-17-diy2.py
new file mode 100644
index 0000000..62460fd
--- /dev/null
+++ b/py3-17-diy2.py
@@ -0,0 +1,31 @@
+import tkinter
+
+# 建立窗口对象
+root = tkinter.Tk()
+root.title("注册")           # 设置窗口标题
+root.geometry("400x320+500+300")         # 设置窗口大小
+
+# 输入框entry;用户输入框
+e1 = tkinter.Entry(root,show=None,font=('FG平成明朝体W9',14),bg="light grey",width=18)  # 显示成明文形式
+e1.place(x=140, y=80)
+# 密码输入框,左上角坐标:x:140,y:140
+e2 = tkinter.Entry(root, show='*', font=('FG平成明朝体W9', 14), width=18)  
+e2.place(x=140, y=140)
+# 确认密码输入框,左上角坐标:x:140,y:200
+e3 = tkinter.Entry(root, show='*', font=('FG平成明朝体W9', 14), width=18)   
+e3.place(x=140, y=200)
+
+# 注册界面上的文字标签
+lab = tkinter.Label(root, text='您好!请填写注册信息', font=('FG平成明朝体W9', 15),
+      fg="black",width=40, height=2,bg="pink")
+lab.place(x=0,y=0)
+# 在输入框前展示文字标签:用户名:、密  码:、确认密码:
+lab1 = tkinter.Label(root, text='用户名:', font=("FG平成明朝体W9", 12), fg="black")
+lab1.place(x=60, y=80)
+lab2 = tkinter.Label(root, text='密  码:', font=("FG平成明朝体W9", 12), fg="black")
+lab2.place(x=60, y=140)
+lab3 = tkinter.Label(root, text='确认密码:', font=("FG平成明朝体W9", 12), fg="black")
+lab3.place(x=50, y=200)
+
+# 保持窗口监听,进入消息循环
+root.mainloop()
diff --git a/py3-17-diy3.py b/py3-17-diy3.py
new file mode 100644
index 0000000..6bad904
--- /dev/null
+++ b/py3-17-diy3.py
@@ -0,0 +1,43 @@
+import tkinter
+
+def register():
+    name = e1.get()
+    password1 = e2.get()
+    password2 = e3.get()
+    print("用户输入的信息为:",name,password1,password2)
+
+# 建立窗口对象
+root = tkinter.Tk()
+root.title("注册")           # 设置窗口标题
+root.geometry("400x320+500+300")         # 设置窗口大小
+root.resizable(width=False, height=False)   # True可以拉伸,False不能拉伸
+
+# 输入框entry;用户输入框
+e1 = tkinter.Entry(root,show=None,font=('宋体',14),bg="light grey",width=18)  # 显示成明文形式
+e1.place(x=140, y=80)
+# 密码输入框,左上角坐标:x:140,y:140
+e2 = tkinter.Entry(root, show='*', font=('宋体', 14), width=18)  
+e2.place(x=140, y=140)
+# 确认密码输入框,左上角坐标:x:140,y:200
+e3 = tkinter.Entry(root, show='*', font=('宋体', 14), width=18)   
+e3.place(x=140, y=200)
+
+# 注册界面上的文字标签
+lab = tkinter.Label(root, text='您好!请填写注册信息', font=('宋体', 15),
+      fg="black",width=40, height=2,bg="green")
+lab.place(x=0,y=0)
+# 在输入框前展示文字标签:用户名:、密  码:、确认密码:
+lab1 = tkinter.Label(root, text='用户名:', font=("宋体", 12), fg="black")
+lab1.place(x=60, y=80)
+lab2 = tkinter.Label(root, text='密  码:', font=("宋体", 12), fg="black")
+lab2.place(x=60, y=140)
+lab3 = tkinter.Label(root, text='确认密码:', font=("宋体", 12), fg="black")
+lab3.place(x=50, y=200)
+
+# 提交按钮;
+button = tkinter.Button(root, text='提交', bg="lightgreen",width=15,
+            command=register)       # fg 字体颜色
+button.place(x=150, y=250)
+
+# 进入消息循环
+root.mainloop()
diff --git a/test.py b/test.py
new file mode 100644
index 0000000..0bd2fda
--- /dev/null
+++ b/test.py
@@ -0,0 +1,15 @@
+# 玩家出拳
+player = input("请出拳(石头/剪刀/布):")
+print("玩家出拳:"+player)
+# 计算机随机出拳
+import random
+list = ["石头","剪刀", "布"]
+computer = random.choice(list)
+print("计算机出拳:"+computer)
+# 显示结果
+if player == computer:
+    print("平局")
+elif (player=="石头" and computer=="剪刀")or(player=="剪刀" and computer=="布")or(player=="布" and computer=="石头"):
+    print("恭喜,你赢了")
+else:
+    print("很遗憾,你输了")
\ No newline at end of file
diff --git a/test12.py b/test12.py
new file mode 100644
index 0000000..2d9f378
--- /dev/null
+++ b/test12.py
@@ -0,0 +1,3 @@
+a = input("请输入一个数字")
+b = 2
+print(a+str(b))
\ No newline at end of file
diff --git a/test720.py b/test720.py
new file mode 100644
index 0000000..880cf8d
--- /dev/null
+++ b/test720.py
@@ -0,0 +1,36 @@
+import random
+game_list = ["石头","剪刀","布"]
+#计算机出拳
+# computer = random.choice(game_list)
+# player = input("请出拳(石头/剪刀/布):")
+# if player == "剪刀" or player == "布" or player == "石头":
+player_win = 0
+computer_win = 0 
+# 只要任何一方没赢够两盘,游戏就一直进行
+while player_win < 2 and computer_win <2:
+    print("-" * 30)
+    computer = random.choice(game_list)
+    player = input("请出拳(石头/剪刀/布):")
+    if player in game_list:
+        print("玩家出拳:",player)
+        print("计算机出拳:",computer)
+        if player == computer :
+            print("平局")
+        elif (player=="剪刀" and  computer=="布") or  (player=="石头" and  computer=="剪刀") or (player=="布" and  computer=="石头"): 
+            print("恭喜你,赢了")
+            player_win +=1
+        else:
+            print("很遗憾,你输了")
+            computer_win +=1
+    else:
+        print("请输入有效的操作!")
+
+
+#游戏结束显示结果:
+print("-" * 30)
+print("最终比分:"+"(玩家)"+str(player_win)+":"+str(computer_win)+"(电脑)")
+
+if 玩家胜利条件:
+    print("恭喜你最终战胜了电脑!")
+else:
+    print("很遗憾你被电脑击败了!")
diff --git a/test721.py b/test721.py
new file mode 100644
index 0000000..a0ac810
--- /dev/null
+++ b/test721.py
@@ -0,0 +1,11 @@
+import turtle
+
+turtle.fillcolor("red")
+
+turtle.begin_fill()
+for i in range(5):
+    turtle.forward(200)
+    turtle.left(144)
+turtle.end_fill()
+
+turtle.done()
\ No newline at end of file
--
libgit2 0.25.0