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lesson2-1-2_DIY1
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Commit
2492311a
authored
Apr 13, 2025
by
BellCodeEditor
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4 changed files
with
49 additions
and
4 deletions
cs.py
dfEWFFewatf.py
shwj.py
sjb.py
cs.py
0 → 100644
View file @
2492311a
import
random
lkvcesg
=
[
"1"
,
"2"
,
"3"
]
sdftgsr
=
random
.
choice
(
lkvcesg
)
print
(
sdftgsr
)
\ No newline at end of file
dfEWFFewatf.py
0 → 100644
View file @
2492311a
import
turtle
pen
=
turtle
.
Pen
()
pen
.
shape
(
"turtle"
)
while
True
:
pen
.
left
(
5
)
for
i
in
range
(
4
):
pen
.
forward
(
170
)
pen
.
left
(
70
)
for
i
in
range
(
3
):
pen
.
left
(
120
)
pen
.
forward
(
80
)
for
i
in
range
(
4
):
pen
.
left
(
101
)
pen
.
forward
(
80
)
turtle
.
done
()
\ No newline at end of file
shwj.py
0 → 100644
View file @
2492311a
import
turtle
pen
=
turtle
.
Pen
()
pen
.
shape
(
"turtle"
)
for
i
in
range
(
360
):
pen
.
left
(
1
)
pen
.
forward
(
0.5
)
pen
.
left
(
225
)
pen
.
forward
(
100
)
for
i
in
range
(
360
/
6
):
pen
.
left
(
1
)
pen
.
forward
(
0.5
)
turtle
.
done
()
\ No newline at end of file
sjb.py
View file @
2492311a
...
...
@@ -2,7 +2,15 @@ import random
player
=
input
(
"请出拳(石头/剪刀/布):"
)
list
=
[
"石头"
,
"剪刀"
,
"布"
]
computer
=
random
.
choice
(
list
)
print
(
"玩家出拳:"
player
)
print
(
"玩家出拳:"
+
player
)
print
(
"计算机出拳:"
+
computer
)
if
player
==
compter
:
print
(
""
)
\ No newline at end of file
if
player
in
list
:
if
player
==
computer
:
print
(
"平局"
)
elif
(
player
==
"剪刀"
and
computer
==
"石头"
)
or
(
player
==
"石头"
and
computer
==
"布"
):
print
(
"计算机赢"
)
elif
(
player
==
"石头"
and
computer
==
"剪刀"
)
or
(
player
==
"布"
and
computer
==
"石头"
):
print
(
"玩家赢"
)
else
:
print
(
"输入错误"
)
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