Commit d6487d6e by BellCodeEditor

auto save

parent 1cf9f5c8
Showing with 33 additions and 17 deletions
class Dog: # 狗 # 英雄角色
def __init__(self): class Hero(object):
self.footNum = 4 # 腿 def __init__(self, name):
self.eyeNum = 2 # 眼睛 self.level = 1
self.head = 1 # 头 self.hp = 250
self.earsNum = 2 # 耳朵 self.attack = 40
self.skin = "white" self.name = name
def run(self): def combat(self,enemy): # 攻击
print("狗狗飞快的跑起来") enemy.hp-=self.attack
info1=self.name+'对'+enemy.name+'发起攻击,'
info2='造成'+str(self.attack)+'点伤害,'
if enemy.hp>0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
print(info1+info2+info3)
else:
info4=enemy.name+'阵亡,游戏结束'
print(info1+info2+info4)
exit()
yase = Hero("垭瑟")
houyi= Hero("后羿")
# yase.combat(houyi)
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200
self.attack=30
self.hero_type=hero_type
print('角色'+self.name+'创建成功'+'英雄类型'+self.hero_type)
print('当前等级,血量,攻击力',self.level,self.hp,self.attack)
yase=Player('垭瑟','战士')
# player=Player('后羿')
class Husky(Dog): # 哈士奇类 # print('玩家的血量值为:',player.hp)
def __init__(self): # print('玩家的攻击力为',player.attack)
??
coco = Husky()
print(coco.skin)
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