Commit b422359d by BellCodeEditor

save project

parent 39c34f95
Showing with 43 additions and 17 deletions
class Dog: # 狗类
def __init__(self):
self.footNum = 4 # 腿
self.eyeNum = 2 # 眼睛
self.head = 1 # 头
self.earsNum = 2 # 耳朵
self.skin = "white"
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
# 创建玩家类Player放入参数
class Player(Hero):
# 创建__init__()函数方法并放入参数self,name,hero_type
def __init__(self,name,hero_type):
# 使用super()函数继承父类方法__init__()并放入参数name
super().__init__(name)
# 重写英雄血量200
self.hp=200
# 重写英雄攻击力50
self.attack=50
# 重写英雄类型
self.hero_type=hero_type
# 角色xx创建成功
print(self.name+"创建成功")
# 当前等级, 血量,攻击力分别为 1,200,50
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def run(self):
print("狗狗飞快的跑起来")
class Husky(Dog): # 哈士奇类
def __init__(self):
??
coco = Husky()
print(coco.skin)
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# 创建对象houyi参数"后羿", "射手"
houyi=Player("后羿","射手")
# 创建对象yase
yase=Hero("亚瑟")
print(houyi.hp)
print(houyi.attack)
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