Commit a307b3c2 by BellCodeEditor

save project

parent 2156c01e
Showing with 64 additions and 14 deletions
class Dog: # 狗类 class Hero:
def __init__(self): def __init__(self, name):
self.footNum = 4 # 腿 self.name = name
self.eyeNum = 2 # 眼睛 self.level = 1
self.head = 1 # 头 self.hp = 250
self.earsNum = 2 # 耳朵 self.attack = 40
self.skin = "white" self.max_hp = self.hp
def run(self): def combat(self, enemy): # 普通攻击
print("狗狗飞快的跑起来") info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super(Player, self).__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
class Husky(Dog): # 哈士奇类 houyi = Player( "后羿", "射手")
def __init__(self): yase = Hero("垭瑟")class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
coco = Husky() def combat(self, enemy): # 普通攻击
print(coco.skin) info1 = self.name+"对"+enemy.name+"发起进攻,"
\ No newline at end of file info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super(Player, self).__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟")
\ No newline at end of file
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