Commit 74ee0a84 by BellCodeEditor

save project

parent 7d82bfbd
Showing with 55 additions and 16 deletions
class Dog: # 狗 # 英雄角色
def __init__(self): class Hero(object):
self.footNum = 4 # 腿 def __init__(self, name):
self.eyeNum = 2 # 眼睛 self.level = 1
self.head = 1 # 头 self.hp = 250
self.earsNum = 2 # 耳朵 self.attack = 40
self.skin = "white" self.name = name
def run(self): def combat(self,bob): # 攻击
print("狗狗飞快的跑起来") bob.hp-=self.attack
a=self.name+"对"+bob.name+"发起进攻"
b="造成"+str(self.attack)+"点伤害"
if bob.hp>0:
c=bob.name+"还剩下"+str(bob.hp)+"血量"
d=a+b+c
print(d)
else:
c=bob.name+"阵亡"
d=a+b+c
print(d)
exit()
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
class Husky(Dog): # 哈士奇类 def combat(self, enemy): # 攻击功能
def __init__(self): info1 = self.name+"对"+enemy.name+"发起进攻,"
super().__init__() info2 = "造成"+str(self.attack)+"点伤害,"
self.skin="black" enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
coco = Husky()
print(coco.skin) class Player(Hero): # 玩家英雄
\ No newline at end of file def __init__(self,name,hero_type):
super().__init__(name)
self.hp=1000
self.attack=30
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
player = Player("后羿","射手")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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