Commit 74ee0a84 by BellCodeEditor

save project

parent 7d82bfbd
Showing with 58 additions and 19 deletions
class Dog: # 狗类 # 英雄角色类
def __init__(self): class Hero(object):
self.footNum = 4 # 腿 def __init__(self, name):
self.eyeNum = 2 # 眼睛 self.level = 1
self.head = 1 # 头 self.hp = 250
self.earsNum = 2 # 耳朵 self.attack = 40
self.skin = "white" self.name = name
def combat(self,bob): # 攻击
bob.hp-=self.attack
a=self.name+"对"+bob.name+"发起进攻"
b="造成"+str(self.attack)+"点伤害"
if bob.hp>0:
c=bob.name+"还剩下"+str(bob.hp)+"血量"
d=a+b+c
print(d)
else:
c=bob.name+"阵亡"
d=a+b+c
print(d)
exit()
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def run(self): class Player(Hero): # 玩家英雄
print("狗狗飞快的跑起来") def __init__(self,name,hero_type):
super().__init__(name)
self.hp=1000
class Husky(Dog): # 哈士奇类 self.attack=30
def __init__(self): self.hero_type = hero_type
super().__init__() print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
self.skin="black" print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
player = Player("后羿","射手")
coco = Husky() print("玩家的血量值为:",player.hp)
print(coco.skin) print("玩家的攻击力为:",player.attack)
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