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lesson15_test2
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Commit
66842fca
authored
Aug 07, 2022
by
BellCodeEditor
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parent
8cea2e25
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2 changed files
with
63 additions
and
27 deletions
Gun.py
diy2-test.py
Gun.py
0 → 100644
View file @
66842fca
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
name
,
hero_type
):
super
(
Player
,
self
)
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级,血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
kunkun
=
Player
(
"坤坤"
,
"鸡"
)
smallbleakson
=
Hero
(
"小黑子"
)
\ No newline at end of file
diy2-test.py
View file @
66842fca
class
Hero
:
# 英雄类
class
Gun
:
def
__init__
(
self
,
name
):
# 实例属性
def
__init__
(
self
,
gun_name
):
self
.
name
=
name
self
.
gun_name
=
gun_name
self
.
level
=
1
self
.
capacity
=
30
self
.
hp
=
250
self
.
caliber
=
7.62
self
.
attack
=
40
self
.
hurt
=
20
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻
,"
info1
=
"RHT用"
+
enemy
.
gun_name
+
"对"
+
enemy
.
name
+
"开了一枪
,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
hurt
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
blood
-=
self
.
hurt
if
enemy
.
hp
>
0
:
if
enemy
.
blood
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
blood
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
caliber
+
"米外,一枪干掉鬼子的"
+
enemy
.
name
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
class
Player
(
Hero
):
class
AWM
(
Gun
):
def
__init__
(
self
,
name
,
hero_type
):
def
__init__
(
self
,
gun_name
):
super
(
Player
,
self
)
.
__init__
(
name
)
super
(
AWM
,
self
)
.
__init__
(
gun_name
)
self
.
hp
=
200
self
.
capacity
=
50
self
.
attack
=
50
self
.
hurt
=
1000
self
.
hero_type
=
hero_type
self
.
caliber
=
800000
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"枪"
+
self
.
gun_name
+
"创建成功"
)
print
(
"当前等级,血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前容量,射程,攻击力分别为:"
,
self
.
capacity
,
self
.
caliber
,
self
.
hurt
)
kunkun
=
Player
(
"坤坤"
,
"鸡"
)
smallbleakson
=
Hero
(
"小黑子"
)
class
man
:
\ No newline at end of file
def
__init__
(
self
,
name
):
self
.
blood
=
100
self
.
name
=
name
jntm
=
AWM
(
"AWM"
)
smallbleakson
=
man
(
"小黑子"
)
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