Commit 5373c520 by BellCodeEditor

auto save

parent 1cf9f5c8
Showing with 40 additions and 15 deletions
class Dog: # 狗类 class Hero(object):
def __init__(self): def __init__(self, name):
self.footNum = 4 # 腿 self.name = name
self.eyeNum = 2 # 眼睛 self.level = 1
self.head = 1 # 头 self.hp = 250
self.earsNum = 2 # 耳朵 self.attack = 40
self.skin = "white" self.max_hp = self.hp
def run(self): def cure(self): # 治疗
print("狗狗飞快的跑起来") self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Husky(Dog): # 哈士奇类 class Player(Hero):
def __init__(self): def __init__(self,hero_type,name):
?? super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
coco = Husky() houyi = Player("射手", "后羿")
print(coco.skin) yase = Hero("垭瑟")
\ No newline at end of file houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
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