Commit 50ea0216 by BellCodeEditor

save project

parent 0bbb491e
Showing with 35 additions and 19 deletions
class Dog: # 狗类 class Hero: # 英雄类
def __init__(self): def __init__(self, name): # 实例属性
self.footNum = 4 # 腿 self.name = name
self.eyeNum = 2 # 眼睛 self.level = 1
self.head = 1 # 头 self.hp = 250
self.earsNum = 2 # 耳朵 self.attack = 40
self.skin = "white" self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def run(self): class Player(Hero): # 玩家英雄
print("狗狗飞快的跑起来") def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200
class Husky(Dog): # 哈士奇类 self.attack=50
def __init__(self):
super().__init__()
self.skin = "black" player = Player("后羿","射手")
print("角色后羿创造成功,该角色的类型为:射手")
coco = Husky() print("玩家的血量值为:",player.hp)
print(coco.skin) print("玩家的攻击力为:",player.attack)
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