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lesson15_test1
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Commit
c05af630
authored
Jul 23, 2023
by
BellCodeEditor
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parent
ac795495
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3 changed files
with
54 additions
and
1 deletions
diy-test.py
diy-test1.py
diy2.py
diy-test.py
0 → 100644
View file @
c05af630
class
Cat
:
def
__init__
(
self
):
self
.
footNum
=
4
# 腿
self
.
eyeNum
=
2
# 眼睛
self
.
head
=
1
# 头
self
.
earsNum
=
2
# 耳朵
self
.
skin
=
"black"
def
run
(
self
):
print
(
"小猫飞快的跑起来"
)
def
skill
(
self
,
prey
):
print
(
"小猫抓住了"
+
prey
)
role
=
Cat
()
role
.
skill
(
"老鼠"
)
\ No newline at end of file
diy-test1.py
View file @
c05af630
...
@@ -10,7 +10,7 @@ class Cat:
...
@@ -10,7 +10,7 @@ class Cat:
print
(
"小猫飞快的跑起来"
)
print
(
"小猫飞快的跑起来"
)
def
skill
():
def
skill
():
??
ccccccc
role
=
Cat
()
role
=
Cat
()
role
.
skill
(
"老鼠"
)
role
.
skill
(
"老鼠"
)
\ No newline at end of file
diy2.py
0 → 100644
View file @
c05af630
class
Hero
:
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
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