Commit c05af630 by BellCodeEditor

save project

parent ac795495
Showing with 54 additions and 1 deletions
class Cat:
def __init__(self):
self.footNum = 4 # 腿
self.eyeNum = 2 # 眼睛
self.head = 1 # 头
self.earsNum = 2 # 耳朵
self.skin = "black"
def run(self):
print("小猫飞快的跑起来")
def skill(self, prey):
print("小猫抓住了"+prey)
role = Cat()
role.skill("老鼠")
\ No newline at end of file
...@@ -10,7 +10,7 @@ class Cat: ...@@ -10,7 +10,7 @@ class Cat:
print("小猫飞快的跑起来") print("小猫飞快的跑起来")
def skill(): def skill():
?? ccccccc
role = Cat() role = Cat()
role.skill("老鼠") role.skill("老鼠")
\ No newline at end of file
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name):
self.level = 1
self.hp = 200
self.attack = 50
self.max_hp = self.hp
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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