class Hero: # 英雄类 def __init__(self, name): # 实例属性 self.name = name self.level = 1 self.hp = 250 self.attack = 40 self.max_hp = self.hp def combat(self, enemy): # 攻击功能 info1 = self.name+"对"+enemy.name+"发起进攻," info2 = "造成"+str(self.attack)+"点伤害," enemy.hp -= self.attack if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) else: info3 = enemy.name+"阵亡,游戏结束" info = info1+info2+info3 print(info) exit() class Player(Hero): # 玩家英雄 def __init__(self,name,hero_type): super().__init__(name) self.hp = 200 self.attack = 20 print(self.name+"创建成功") print("英雄类型为"+self.hero_type) player = Player("后羿","射手") print("玩家的血量值为:",player.hp) print("玩家的攻击力为:",player.attack)