class Hero:  # 英雄类
    def __init__(self, name):  # 实例属性
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp
        
        
    def combat(self, enemy):    # 攻击功能
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit()
            

class Player(Hero) :
    def __init__(self,name,sb):
        super().__init__(name)
        self.hp=200
        self.attack=50
        print('角色'+self.name+'创造成功','英雄类型'+sb)
        print('当前等级、血量、攻击力、分别为:'+str(self.level),str(self.hp),str(self.attack))
        
        
player = Player("后羿",'射手')
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)