class Hero: # 英雄类 def __init__(self, name): # 实例属性 self.name = name self.level = 1 self.hp = 250 self.attack = 40 self.max_hp = self.hp def combat(self, enemy): # 攻击功能 info1 = self.name+"对"+enemy.name+"发起进攻," info2 = "造成"+str(self.attack)+"点伤害," enemy.hp -= self.attack if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) else: info3 = enemy.name+"阵亡,游戏结束" info = info1+info2+info3 print(info) exit() class Player(Hero) : def __init__(self,name,sb): super().__init__(name) self.hp=200 self.attack=50 print('角色'+self.name+'创造成功','英雄类型'+sb) print('当前等级、血量、攻击力、分别为:'+str(self.level),str(self.hp),str(self.attack)) player = Player("后羿",'射手') print("玩家的血量值为:",player.hp) print("玩家的攻击力为:",player.attack)