Commit dad03124 by BellCodeEditor

auto save

parent dfb5d1b6
Showing with 54 additions and 0 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name):
super().__init__(name)
#self.name = name
#class Dog: # 狗类
def __init__(self):
self.footNum = 4 # 腿
self.eyeNum = 2 # 眼睛
self.head = 1 # 头
self.earsNum = 2 # 耳朵
self.skin = "white"
def run(self):
print("狗狗飞快的跑起来")
class Husky(Dog): # 哈士奇类
def __init__(self):
??
coco = Husky()
print(coco.skin) = 1
self.hp = 220
self.attack = 60
print("角色"+str(self.name)+"创建成功,英雄类型为射手")
print("等级、血量、攻击力分别为:",)
player = Player("后裔")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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