Commit d8c83a5f by BellCodeEditor

save project

parent 22fbbf98
Showing with 10 additions and 3 deletions
class Hero(opject): # 英雄类 class Hero(object): # 英雄类
def __init__(self, name): # 实例属性 def __init__(self, name): # 实例属性
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): def cure(self):
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp > self.max_hp if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name + "使用了治疗,血量加:",60,"血量为:", self.hp) print(self.name + "使用了治疗,血量加:",60,"血量为:", self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -35,5 +35,11 @@ class Player(Hero): # 玩家英雄 ...@@ -35,5 +35,11 @@ class Player(Hero): # 玩家英雄
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建OK,英雄类",self.hero_type) print("角色"+self.name+"创建OK,英雄类",self.hero_type)
print("等级,血量,公鸡",self.level,self.hp,self.attack) print("等级,血量,公鸡",self.level,self.hp,self.attack)
houyi = Player("后羿","射手") houyi = Player("后羿","射手")
yase = Hero("亚瑟") yase = Hero("亚瑟")
print(30 * '-')
print(' 开始了')
while True:
print("-" * 30)
choice = input("选择技能(1公鸡/2治疗:")
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